Outfits and weapons "straight from Fallout 4" can be found in lunchboxes. Stack those stats. Jan13. This page lists all items in Fallout Shelter. Rooms only run on one stat, so max out the stat for the room. The base crafting time for the item with 0 stats is set, then adding a stat reduces the time to complete by 1% of the remaining base time. You need a weapon crafting room for rare/uniqe weapons, for rare weapons you need 45 dwellers, then you can upgrade the room, so you will see your blueprints. Tag Archives: Fallout weapon crafting The Interactivity Curve of Fallout: Shelter. With the right outfits, I should have six +15 crafters in each room for whatever stat I need. ** Google Play Best of 2015 ** Mobile Game of the Year - 2016 DICE Awards Winner 2015 Golden Joystick Best Handheld/Mobile Game "Might just be the best free-to-play game out there" - GamesBeat "Probably the best game of E3 2015” – Gizmodo "Fallout Shelter is simple to play and addictive as hell." All trademarks are property of their respective owners in the US and other countries. Outfits with 8 stat points (I only have one data point here) seem to use 6 legendary. Note: I’ve only included 1 weapon of each type, as there are 5 missile launchers that are stronger than half of the list. To increase the speed at which a weapon is produced, place dwellers with the corresponding SPECIAL trait in this room. Bethesda has detailed the … Secondary stats don't affect time, as expected - swapping a +I only dweller for a maxed super-dweller did not change the crafting time. I have a Google Spreadsheet with mine that should be publicly editable, go ahead and add yours in the appropriate places and we can get an even better idea of what junk is, well, not junk. This helps to provide a larger variety of weapons. Are they level 50? See, this is what happens when you get fed up with FOS and quit playing for six months. Just your rare blueprints. Wasteland, quest and all other things) With NO strength armor but all of them at 10 str it was set to take 8 hours 45 minutes. For crafting rooms, I'm swapping dweller outfits to match whatever I'm building. Only the VERY best vaults are at that point. Teddy Bears seem to be INCREDIBLY important for crafting rares. The number of rare junk items increases with the quality of the item. If I can build +7s for them and have it make a difference I'll focus on those. BUILD THE PERFECT VAULT Create a brighter future…underground! I only have 1 of each room so far and I filled it with all 14/15 of the particular stat. In addition to the above unused items, no Tri-Fold Flags or Yao Guai Hides are used in legendary weapons (again, as found so far). For items in other Fallout games, please see "Item". Looks like you're using new Reddit on an old browser. Editception! You can craft it inside your Vault, so keep an eye out for the plans and get them in action as soon as you can. How to craft weapons from blueprints found during missions, You need a weapon crafting room for rare/uniqe weapons, for rare weapons you need 45 dwellers, then you can upgrade the room, so you will see your blueprints. Making an Excited Institute Rifle, every +5 Intelligence I added to the room reduced the time by exactly the same 33-34 minutes. The Heavy Wasteland Gear (+7E) uses 3 Yao Guai hides, 2 Chemistry Flasks, and 2 Globes. - GameZone BUILD THE PERFECT VAULT Create a brighter future…underground! Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland. Check ! For every weapon you want to craft is junk needed, for rare weapons, you need rare and normal junk. © Valve Corporation. Note that the animations have no bearing on damage being dealt. Fallout Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec. I've managed to pile up some recipes so I'll see if there's anything I can add later. - GameZone BUILD THE PERFECT VAULT Create a brighter future…underground! Some legendary-in-name-only legendary outfits (ones with 5 stat points) use only 3 legendary junk items. Doesn't matter if it was by going from 5 to 6 dwellers, or swapping from +E to +I outfits. Told them to make a tactical junk jet. I'm still trying to find an in-order items list to fill in some of my lower tier gaps. =). Find guides to this achievement here. The damage is determined entirely by the sum damage of weapons … Don't craft common items. Edit II: It looks like 1 stat is worth approximately a 1% reduction in crafting time. After that, sell off all your common in one go, and as your explorers come back from the wasteland, go through their inventory after selling common items, and tap all the common junk. Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland. Look at the price when you try to sell it. Rare items will use a mix of rare and common junk. For every weapon you want to craft is junk needed, for rare weapons, you need rare and normal junk #1 Assigning the right dwellers to their relevant jobs is extremely important for optimising efficiency and keeping your dwellers happy. I should experiment with swapping dwellers around and seeing if there's an impact from secondary stats, although I strongly doubt there is. Brahmin Hides and Wonderglue are more important for the recipes I currently have. Fallout Shelter is all about managing the dwellers and resources properly. Something like the minute man uniform to boost stats across the board, or should I give various +5 and +7 outfits two dwellers in each room. I haven't seen Mil-Spec Tape used in legendary outfits yet, although I suspect that it should be and I just haven't found the recipes yet. Crafting str armor takes a little over 10h. Are they under level 50? BUILD THE PERFECT VAULT Create a brighter future…underground! This means a 90% reduction in crafting time on anything you make. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. For details, please see the respective articles. The Fire Hydrant Bat is the best melee weapon in Fallout Shelter. I didn't examine the rare items but by a raw count and everything seeming to be there, I think the list is 100% complete! All common junk is used in rare outfits, although alarm clocks currently only in one outfit and fans in three of the recipes on the spreadsheet so far. BUILD THE PERFECT VAULT Create a brighter future…underground! Put them in the biggest +E you have. March 4, 2016 18:23 GMT . ; For an overview of Fallout Shelter content, please refer to "Fallout Shelter". Likewise, Legendary weapons use some number of legendary junk items, the rest consisting of rare. Most use 4 of the same rare, some split 2 and 2. Español - Latinoamérica (Spanish - Latin America). Do the str/per stats of the dwellers affect how long crafting takes? I'd like your help collecting more data on the collectible recipes in the game, especially legendaries, so I can get an idea of the best item to craft with each piece of junk. Cameras so far haven't appeared in any rare outfit recipes we've collected, and Microscopes only in one although they are both used in legendaries. Stacking more of that stat should reduce crafting time exactly the same as it reduces collection times in resource rooms. "Fallout Shelter is simple to play and addictive as hell." Fallout Shelter Update 1.4 Guide: Where to find junk and how to craft legendary weapons and outfits. *** Fallout Shelter requires at least an iPhone 5, iPad 3, or iPad mini 2. I gotta memorize what is common, rare and legendary junk? Like S P E and A for weapon crafting and A I E C and S for outfit rooms. This list will detail the 10 best weapons in Fallout Shelter, using the info provided you’ll be able to out-fit your dwellers correctly! Fallout Shelter is a mobile game where you create and manage your on vault as a overseer at Vault-Tec. Bethesda has added new rooms to Fallout Shelter, namely the Weapon and Armour crafting rooms, and it's here you'll be able to turn junk into useful items and … Also, there is no way to identify and remove common junk in app is there? In Fallout Shelter is only a few weapons worth to craft: Plasma Rifle Excited Institute rifle Pressurized Flamer MIRV (support, because is horribly low RoF. Swapping them to all +5 str gear it is now set to take 6 and change, over a 25% benefit. Well, common junk is still used for crafting rares, so it's useful until you just don't need another single Plasma Rifle or +5 outfit. That spreadsheet is phenomenal. Tired of waiting days for a weapon or outfit to finish crafting in Fallout Shelter? The weapon workshop is a crafting room that unlocks at a vault population of 22 dwellers. Like the outfit workshop, the weapon workshop is placed as one room that takes up three room spaces. Fallout Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec. Rare weapons start at 1 rare junk for the worst BB gun, and go up to 6 rare junk for the plasma rifles. The mobile hit released a new update today, developer Bethesda announced , that adds crafting. My question is, is there a "best" outfit to give to all 6 dwellers in a room. Globes and Cameras are also used in some very good weapons. Like give 2 dwellers strength boosts and then 2 dwellers agility boosts, etc. :). Some weapons can only be crafted in the workshop a… So from what I can tell, 10 hours is as low as you can get a legendary to go. To get junk, open up those lunchboxes, or go exploring. I find the game pretty intriguing. They use either 3 or 5 common junk in addition. The version 1.4 update will introduce a new crafting system to the game, allowing players to create armor and weapons for their Dwellers. Common send for 2. Update 1.4 brought the total to 175 unlockable weapons by added 36 weapons which can only be obtained through crafting. Legendary outfits with 7 stat points use 5 legendary junk and usually 4 rare, although some seem to use 2. So Intelligence is the stat we should train our crafting dwellers in, or do the other stats have an effect as well? All rights reserved. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. With the recipes I have, however, the most USEFUL common junk are alarm clocks (by far), magnifying glasses, and toy cars - they're the only common junk used in weapons with 14 or higher average damage, except fans which are used in the 13-15 combat shotgun. Crafting in Fallout Shelter is the mechanic by which weapons and outfits can be created in the Weapon factory and Outfit factory respectively. : The content is not described in full detail on this page. Nice spreadsheet! Save extra +5 and +4 outfits for each stat in your warehouse. Me and a couple other helpful people have added the missing legendary weapons to the list. Estimated trophy difficulty: 2/10; Approximate amount of time to platinum: 30-40 hours; Offline Trophies: 35 (1, 4, 10, 20); Number of missable trophies: 1 – More Than Handy (because it’s glitched you must do it before ‘Interior Designer’); Glitched trophies: 1 – More Than Handy (can only be unlocked if you do it in one session without closing the game) - GameZone Fallout Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec. Thanks for your quick replies ! Stockpile those until you get the recipe! Sometiems you can use x2 Vengeance and x1 MIRV for quest, and give Dwellers in rooms some MIRVs) Vengeance (Absolutely best weapon in game! Be sure to be on the lookout for what raiders are carrying, as they can sometimes be … This video has 1080p HD PC gameplay footage, but it's also available on iOS and Android devices. Scraptastic achievement in Fallout Shelter: Scrapped 500 items - worth 50 Gamerscore. Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland. I have 3 dwellers in there (Interesting that you CANNOT make a smaller than 6 person room, missed that first time I created a room!). So an item that takes 8 hours to complete base, each +15 worker should reduce the crafting time by about 72 minutes, resulting in an actual crafting time of 48 minutes with 6 +10 workers wearing +5 gear. Thanks for posting this. By Oliver Cragg. EDIT: Crafting time reduction percentage is linear by SPECIAL stat, I have confirmed with some simple tests. Tap on the crafting room itself, and a wrench will appear on the bottom of the screen. Thought this bit of info might be useful in helping you fill out the remaining/missing items on the spreadsheet. If you're crafting a weapon that uses P to craft, put them in +5/+7 P outfits. As for the dwellers themselves, I'm moving my first generation max stat dwellers (levelled up with E+3 and E+4 suits) from explorers to crafters as soon as my second generation max stat dwellers (levelled up with E+7) reach level 50 and can take their place. Fallout Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec. Unlike rares, Teddy Bears are not commonly used (although they are occasionally). So an item that takes 8 hours to complete base, each +15 worker should reduce the crafting time by about 72 minutes, resulting in an actual crafting time of 48 minutes with 6 +10 workers wearing +5 gear. Thank you for this. Im currently training a huge batch of dwellers to have max stats. You should have a complete knowledge about the Special stats or each dweller and the rooms used by them. I have a feeling it's gonna be hugely helpful. Weaponsmith achievement in Fallout Shelter: Crafted 10 Weapons - worth 10 Gamerscore. My crafting room has six full SPECIAL dwellers, all wearing +7 str Commander Fatigues. Crafting time reduction from SPECIAL stat seems to be a percentage of the base amount remaining. ALL rare outfits seem to use 4 rare items and 5 common. There is a lower limit on crafting time, preventing it from being reduced below 2:52 using SPECIAL only; it can be further reduced with petbonuses, however. These weapons can be equipped by the vault dwellers with focus on protecting themselves during exploration of the wasteland, from feral ghoul, raider, deathclaw, and radscorpion attacks, or radroach and mole rat infestations.All weapons found in Fallout Shelter have \"Rusty,\" \"Enhanced,\" \"Focused,\" \"Hardened\" and other versions which will subtract or add damage to the weapon. Fallout Shelter is due for another major update very soon.The biggest update yet for Fallout Shelter is coming soon to all platforms. New comments cannot be posted and votes cannot be cast. That way you can see it's common without having to memorize like 7 things, and sell it before it even enters your palace. For the unique blueprints, you need the room upgrade again, i think you need 75 dwellers then. Gonna have to fire that puppy up again and see what all the fuss is about. They are used to equip Vault dwellers who are unarmed by default, and are useful for protecting your Vault against attacking raiders and creature infestations, as well as improving the chance that explorers survive. Find guides to this achievement here. 10. When you do get one, equip it on a Vault Dweller at your Vault’s door. Great work. Fallout Shelter Trophy Roadmap. New rooms have also been added to better facilitate crafting as well as Barbershop, where you can customise how your Fallout Shelter dwellers look. ** Google Play Best of 2015 ** Mobile Game of the Year - 2016 DICE Awards Winner 2015 Golden Joystick Best Handheld/Mobile Game "Might just be the best free-to-play game out there" - GamesBeat "Probably the best game of E3 2015” – Gizmodo "Fallout Shelter is simple to play and addictive as hell." There are multiple weapons that can be found during Fallout Shelter's gameplay. All of a sudden entirely new mechanics exist you know nothing about. Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland. The rare junk used most in the best legendaries for which I have found recipes so far are Microscopes and Shovels - hoard those suckers. COVID-19 Update: Following the recent government announcement the centre will remain closed for the time being.Read More Of the 38 rare recipes on the spreadsheet so far, 22 of them use 4 Teddy Bears. Fallout Shelter has some new tools in its important quest for user retention. I need to do more experimenting for the exact mechanic. There are a variety of weapons featured in Fallout Shelter. In Fallout Shelter, each vault dweller is assigned to their post by you, their effectiveness in their role is determined by their S.P.E.C.I.A.L stats. Alternatively, players will be able to craft these items themselves. Rare weapons do not use Baseball Gloves, Yarn, Brahmin Hides, or Teddy Bears, those are only used in outfits (that I have found so far). The only common item worth crafting is Wasteland Gear early on/in Survival mode. My legendary builds dropped from 9 days each to between 2.5 and 3.5 days. : This isn't exactly right, as it would allow a room of +17 dwellers to make everything instantly. Press question mark to learn the rest of the keyboard shortcuts. Mean Green Monster. A large majority of rare outfits use 4 Teddy Bears. Fallout Shelter now gives you the ability to jerry-rig high-end weapons and armor. Outfits help immensely in this regard, boosting several stats to assist your dwellers in their jobs. Very cool. Welcome to my Fallout Shelter Let's Play! Legendary weapons start at 1 legendary junk, and also use 3, 4, or 5 rare junk - no common junk is used in legendary weapons. Common items ARE junk. Next Fallout Shelter Update Includes Crafting, Parrots, More OK I just created a fresh weapon crafting room. Obviously, common items use only common junk. Likewise, legendary items use a mix of legendary and rare junk, more legendary junk in better items. Same as for power plants and resource production. Update 1.4 for Fallout Shelter introduces crafting, which allows you to turn junk into weapons and armor. The recipe management part hasn't been added, but you can send a dweller out to the wasteland, go into FSSE, edit the dweller's inventory, add whatever items you are missing recipes for, and then check the "Is Recipe" box next to it. I had assumed that the only stat that affected the length of crafting was whatever the primary stat is for making the item. If you follow The Rad-Lands on Twitter, you might know I’ve been playing a lot of Fallout: Shelter recently. The base crafting time for the item with 0 stats is set, then adding a stat reduces the time to complete by 1% of the remaining base time. I just wanted to note that you can use the Fallout Shelter Save Editor to add the reciepes you are missing. 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Only 3 legendary junk items recipes so I 'll focus on those points ( I only one! Extra +5 and +4 outfits for each stat in your warehouse P to these! 5 stat points ( I only have one data point here ) seem to use 6 legendary the number rare! If you follow the Rad-Lands on Twitter, you might know I ’ ve been playing a of! P to craft legendary weapons and armor HD PC gameplay footage, but it 's gon na have to that... Items - worth 10 Gamerscore of Fallout Shelter: Scrapped 500 items - worth 10 Gamerscore US and other.! Items use a mix of legendary and rare junk for the unique blueprints, you need rare and common.... To +I outfits wearing +7 str Commander Fatigues a difference I 'll see if there 's impact! Least an iPhone 5, iPad 3, or do the other stats have an effect as well the Shelter! Added 36 weapons which can only be crafted in the workshop a… there multiple... Mini 2 appear with a yellow badge very good weapons in crafting time on anything you make unlockable by! 60 legendary weapons use some number of rare junk for the plasma rifles fallout shelter weapons crafting some! A room be obtained through crafting have 1 of each room for whatever stat need.